stellaris break up enemy federation. That includes federations. stellaris break up enemy federation

 
 That includes federationsstellaris break up enemy federation  Even slower on big galaxies

Extremely steep learning curve. Code Lists. I can't revoke the associate's federation status due to being outvoted. Our enemies were an awakened fallen empire and 2 very hostile spiritualists but I was able to break up their federation by vassalizing their federation-builder causing their federation to break apart and they stopped cooperating. You can also get +10 if you get ranked as Superior to them. You can talk to the Vassals and tell them that you are willing to support their independance, then do espionage to make them hate their overlord. 6 freebie versus the Federations expansion. When the Scourge warped in, it was in the middle of the Probelin alignment. Liberation wars help get you like-minded allies, and can also be used to break up. 4. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. R5: fighting a federation and pretty successfully occupying many of their systems and planets. Just wait it out. So in my current play-through, I am surrounded by a federation that hates me. 8. Operations now cost influence so keep your. It doesn't matter what I do the enemy federation is always larger. ago. Federation problems. This motivated me to try a different strategy: making a big alliance, converting my enemies via liberation and merging them into the federation i didnt manage to finish a game with this strategy yet, but i learned a lot of things about the diplomacy in stellaris that might be useful to someone trying something similar. They declared war on my and when the war started, the War Score screen showed them as being in a federation with two other empires. Yeah this one is a real problem. And what's worse is. 412K subscribers in the Stellaris community. 4. I fully occupy the target nation as planned. •. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Yeah, it makes it IMPOSSIBLE to stop wars that you don’t want. Like in other modern Paradox games, the. Easiest ones to get are +10 for Shared rival. Self explanatory to be honest. File must be called ' [insert file name here]' without the brackets. Early on, I joined in a Federation with the only guy that was friendly with me. I got so little territory from the dead AIs. Meantime the AI is completely knuckle-headed,. I let Earth be reduced to nanites after that. I got to the point where most of the empires were friendly towards me, at which point I started clicking the "ask to join Federation. RustyKn1ght Aug 16, 2019 @ 3:33am. My solution was to 1. Is there anyway to break-up other Empires Federations/defence pacts?Other then that, tech up build megastructures and turtle a lot until the AI falls behind. ago. Legacy Wikis. Or play something that can use Total War. The one about taking a vassal as a fed ally. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). 42. Darvin3 • 3 yr. AI always being extremely more powerful than me. Something must have forced them into that alliance. #3. If all the non-aligned powers hate you and the federation both, better go a-vassalizin'. insult them. Finally, just make the galactic imperium. Trying to break up a federation. Beat the hell out of one of them until it is no longer profitable for the other to hold a defensive pact with them. -Kick ally from Federation, so now I'm the only ruler in it. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. Federations Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. now im going to have to abandon my own federation. Doesn't ultimately matter. ago • Edited 2 yr. As they don't need food, machines can build bio reactor buildings that turn food into energy. Not As Federation) 5. 1: It’s a non-aggression contract with all of the federation’s members. ago. 4. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. Stellaris Wiki Active Wikis. Yet the fleets are ALWAYS STRONGER THAN MINE. 2. If that is the case, there is no way out and it is verry likly game over. I try and use espionage on them to ruin their reputation, but even when I am. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). Envoys, bribing them with minerals, energy, special resources etc. Federation members automatically defend each other in war as they would in a Defense Pact, but must agree to. There definitely needs to be some truce period after war though. This is very weird. Tl,dr; give me more non-war option to mess up enemy empires. I mean, my last game I was playing one of the new MegaCorps and ended up unable to even interact with half the civilizations in the galaxy in any meaningful way. The 100 trust will keep the federation friendly unless your are out purging the galaxy, however, keep an eye on who the other associates are, as the 100 trust. Every nation that has contact with you and the nation that you broke the truce with will get a -25 opinion modifier with. I try and support the independence of members but they never rebel. The perfect place to start if you're new to Stellaris! This guide covers creating your own race, building up your economy, and more. You need a race that is more or less alligned within your ethics. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. So in my current play-through, I am surrounded by a federation that hates me. federation (1) or. I think the mistake many people make is to click on the launch when ready checkbox on the espionage operation screen. However, I think the AI cares more about fleets than starbases when evaluating enemy strength - kinda makes sense when considering that a starbase can't march over and conquer a neighboring system. It may be. Yes, that is intended. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Eat the stronger empire that broke off the defense pact for good measure. It’s published by Paradox, so long-term support is a given. You build spy networks in the empires you want broken up, and begin operations that either Harm Relations or Smear Campaign. I'll end up sounding like a grumpy old man who constantly mutters the same old grievances; but this is again down to the oversimplified diplomacy system which can't really understand anything beyond attack/defend. Xaphnir May 23, 2022 @ 10:58am. R5: An aquatic species portrait is vibrating rapidly when it’s shown as federation president - the motion is slow when in the diplomatic screen with the same species. Hey guys, I'm having issues in every game of Stellaris I play, I get along fine and build up a fleet between 4-6k fleet power by that time, but suddenly someone declares war on me and sends in fleets that are ridiculously more powerful than mine, ranging from 9k to this one I just experienced now:1. Asking a galactic state to accept this subjegation would have the weight of joining the federation, not vassalization, and would be impossible to force except for unified hegemonies. And insult the other federation members to have them try to declare war on you. Played around with fortress world chokepoints in a recent game a fair bit. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. 1 List of major events 2. 6. federations level up faster (1 level every 5 years, more or less). Nations that you close borders to after a truce will also automatically have their borders closed to you. Though if you really do have 14 fleets each of 200k, you'll stomp the crisis. If I remember right it should be in the contact page, one of the lower options I think? 5. And you cant merge 2 friendly into 1 either. S t e l l a r i s c h e a t s. Unsurprisingly to fans of Stellaris or Paradox games more generally, Star Trek: Infinite is incredibly complicated. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. Obviously, the Federation would be banned from joining other federations, except for the League of Unaligned Powers. 417K subscribers in the Stellaris community. Genuinely good name because I chose the birch world start in gigastructures and I had just finished a defensive war with the future members against the ai who went on to form another federation called the Star Federation Worst name: Random name. Snag the +10% naval capacity each time it pops up and prioritize spaceports. Fighting battles is important and all, but in the long run your economy needs to be in tip-top shape in order to support your literal war machine. Jacks_Chicken_Tartar. at least no way I've found yet. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. Bonus points for vassalizing someone with vassals of his own: you gain THOSE free of charge. otherwise it wont be much use outside starting the federation and being unable to keep up throughout the gameI've been trying everything to join a federation made up of four empires. Of course its obvious why it doesn't happen often. You could also try to Swear Secret Fealty to his rival or someone that doesn’t like him. Or set up 'radar' equivalents in your own systems. CryptoWormholes start good and stay good, but require micromanagement and energy upkeep. I am overwhelmingly powerful compared to my enemies. So now the entire map is split up between use three Empires. I went into the war with 6 factions vs 3 and im the only left who can do. Or, as you did, vassalize them. Runs the specified file with list of commands. I dont really use the Diplomacy in Stellaris, this Federation/Hegemony/Council Stuff is annoying to handle. Finally, just make the galactic imperium. Sends a diplomatic command from the target to the player. Otherwise, they generally try and vie for peace as soon as the 'length of war' modifier runs out, which takes a few years. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. The main antiship fleet, and the bombardment fleet. 2) Federation president swaps from each empires every 10 years. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. 8 release. 44 votes, 15 comments. 1. Stellaris Cheats is a searchable list of all Stellaris console commands. I was expecting some unique event to go along with it, but. Starbases are good for grinding down enemy fleets, especially if built to take advantage of local system effects (pulsars in particular). Pounce on the weaker side and cut some choice pieces off. My ally started a war trying to liberate 4 planets of the enemy, but at some point during the war some planets broke free from the enemy, and one of them was a war goal. If you set your Debris policy to "Salvage," you can even throw this fleet at enemies with reckless abandon, then scrap the enemy fleets for free Alloys while the AI replaced your losses. In a Status Quo, all fully occupied claimed systems are seized by the occupier. termiAurthur. -Form a Federation with my Ally, sucking all my Vassals into it. I no longer agree to your terms. 2 For unlocking edicts 2. A Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of economic and political autonomy in exchange for unique mutual benefits. 2: it builds trust with each member of that federation, up to 100. My Federation member will vote no to war on every single empire. Basically make it so that at the end you can choose to launch a total war where either you conquer or lose the game. 2 beta), which typically means you are giving control of a part of you military to the AI. They also have a nasty tendency of declaring joint wars or becoming a federation. Note though that it can be cheaper than building every system from unclaimed if you do it bit by bit and it becomes cheaper as the game progresses. #3. Lots of opportunities to alter the Star Trek canon and mold the galaxy into a monster of your making. I tried that already, and the ally instantly joined up with the enormous federation. e. In the early game build a strong enough fleet to clear up space monsters and keep building it up as your mineral income grow and you have more planets and spaceports. It doesn't matter what I do the enemy federation is always larger. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?own. Trying to break up a federation. . It doesn't matter what I do the enemy federation is always larger. Yes, there is a way, declare exterminatus on them. " This sounds like a bug, probably something to do with having protectorates while in a federation. Im not sure if its calculated based on distance between both your capitals, or closest distance between your borders. My other victory was with a good neighbor starting with a non-aggression pact and upgrading to a mutual defense pact. Give them to an ally and them them worry about them. The Silent Enemy Attempt to follow the ship Results The vessel rises is shields and powers up what appears to be it's weapon systems Hail Them Result The alien ship has powered it's engines and has once again entered warp +360 Physics Research Full Power to the weapons! Engage. This will give that empire a. ) Win the war in either the enemy's surrender or a status quo with some of their territory occupied. . A simpler economy. Give them to an ally and them them worry about them. It's not a perfect comparison for that reason. i took a break for about a year so they could work out some of the bugs, but i see the federation is still broken. Or you could just help accomplish the war goals and end it that way. After that,yo ucan try a mutual defense and/or guarantee of Independence to further raise relations. As mentioned, a lopside trade can givey ou a temporary boost (up to. The war exhaustion system in stellaris is quite different. The Second Galactic War, as it would later be known, was a galaxy-spanning, 43 year long conflict involving all the governments and leading sentient species in the Milky Way Galaxy. If they don't want to be subjugated it will usually tell you why. 4) Start war with x enemy 5) Immediately after the war starts, send a fleet to a different planet in their empire 5a) If the enemy responds, they will usually rally to a single planet, if this happens, just move all the fleets to that planet. Head on. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. All the enemy planets were occupied and he would not end it. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Now I cannot leave the federation because "recipient must be independent. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. This is a Guardian (a. AI federation declared ideological war on my ally, we chose claims as our goal. 3. Note though that it can be cheaper than building every system from unclaimed if you do it bit by bit and it becomes cheaper as the game progresses. 15. BTW, if you actually win, it will take Empire A out of the federation. Stellaris, like its Paradox grand strategy peers, is one of the modern games that launched with a plethora of console commands and cheats. Stellaris admittedly does a poor job of recognizing when the other participants can't actually participate due to being physically incapable of reaching you, but that's not terribly common. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. That doesn't -really- solve the issue, because the anti-ship fleet still just wins one big doomstack battle and then runs around with impunity capturing station after station, while the bombardment fleet rolls in to clean up. Xaphnir May 23, 2022 @ 10:58am. The only way to identify chokepoints would be to pay attention to the enemy fleets' routes. Now I have five total members, including myself, two awoken empires. 18. That's 50% more fire rate on the defensive, and you recover your losses twice as fast. A lesson I also had to learn the hard way. This doesn't work if it's always beneficial for them to be in a defense pact (the AI loves game theory). We can't barter for Open Borders, we can't try and bribe a neutral Empire to end their Commercial pact with another megacorp so we can get branch. All that is left is one empire which only has two planets and three systems. Vassals contribute significantly less to your empire size than a bunch of colonies. Join a federation if you aren't the strongest, but avoid it if you don't need it. If you want a couple systems, make claims. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. I. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. Play 0 will take you back to your empire. File must be called ' [insert file name here]' without the brackets. Crystalforge95 Technocratic Dictatorship • 7 mo. 6. Defense pacts are hard to break up, so you'd rather just not have them form in the first place. Aside from reminding us of a time when cheats were. Association can be very useful, and very annoying. 1. Federation started a war, enemy is at 100% war exhaustion, it's been 27 years, how do I end?. Play 0 will take you back to your empire. vote against their proposals in the galactic UN. Including their federation fleets. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Federation members automatically defend each other in war as they would in a Defense Pact, but. The Imperial Core gets +10% growth on the capital for every planet with Blorg pops throughout the galaxy (to double down on xenophobe bonuses). Even slower on big galaxies. The key is to build up enough strength without committing similar atrocities. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Help to forming alliances: 1. I got some serious problems with my federation because the AI somehow behaves very weird. join them 2. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk. War ends, you win, empire is eliminated. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. You'll find the ID there. Claim and/or destroy key systems from the enemy (and build gateways in them), undermine strong positions through diplomacy and espionage (smear campaign can actually break defensive pacts or even federations if enough other fortifying factors are not present). Once an alliance / federation is made, it will never break, noone will ever think about leaving it or backstabbing. " No luck, but I began to wonder if it affected their cohesion. I’ve only fought against normal empires so far in 3. The only reason they have not attacked me yet is because of. Each ship has a chance when it gets low on health to automatically retreat. CryptoHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. Partly true, Smear Campaigns lower relations. Not As Federation) : r/Stellaris. Not from what i can tell, but you can just liberate some systems from an ai and usually those ai that were liberated will immediately be willing to be a part of the alliance (assuming the other ai. Vassalize/Tribute former ally when able to. Lows. I try and support the independence of members but they never rebel. R5: An aquatic species portrait is vibrating rapidly when it’s shown as federation president - the motion is slow when in the diplomatic screen with the same species. 31 votes, 30 comments. Use my new power to. Legacy Wikis. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. Best way to breakup a federation is by force, or to join them and slowly take over/kick people out, or there is one time I had members that. catwhowalksbyhimself • Driven Assimilators • 2 yr. This is impossible to bloody win on my own. After playing with the new dlc for the last few days, I can honestly say that the espionage system is almost completely pointless. Robots don't need food or consumer goods. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up. Yeah I was just trying to interpret his example through Stellaris' existing war goals. Uncolonizable celestial bodies will be created as colonies but have no capital building. The only value in the espionage system is to see enemy ships. I try and use espionage on them to ruin their reputation, but even when I am. Diplomatic Incidents are more like counter-espionage and can help prevent their envoys from doing Improve Relations with each other. I have a fairly good computer (even if it's starting to get a bit old) and have no problem running anything else but stellaris end up at the x1 pace when I try very fast. :) make your own defensive pacts so 1 less for them. Also, I think you actually have to reach status quo through forced peace (2 years after both sides reach 100% exhaustion) in order to create a new empire out of occupied territory with Liberation Wars. Ruined the playthrough in the meantime though. Eventually, we wiped out the two AIs completely. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3. If you over over the -5 it should break down the modifiers leading up to it. The defender is at 100% exhaustion but attacker only at 80% so it never ends. Ruined the playthrough in the meantime though. CoderMonkey Jan 23, 2018 @ 7:26pm. #3. The Federation system with AI players in this game is disastrous. Should be part of the diplomatic menu if you click on one of the members unless you are a vassal of one and are in the federation because your overloard is in it. Code Lists. Or you could just help accomplish the war goals and end it that way. First, become best buddies with at least 1 of the federation member. Both situations are log and difficult to achieve, to the point where I've really only seen AI leave or join other federations once or twice in over 500 hours of playing. Maybe i am just terrible at this game. . Its absolutely possible to unlock other types. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). I try and use espionage on them to ruin their reputation, but even when I am. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. Once you are, you can declare wars. Idk if it's possible but becoming a federation and setting the federation laws to no deals outside of federation could do the trick. Allied AI started war won't end. My Federation has been at war for over 50 years and it's grown extremely tiresome but there's absolutely nothing I can do about it. File should be placed in the root Stellaris folder in your My Documents. Maybe I join, maybe I don't. There actually is a sneaky, somewhat exploit-y way to break up feds, but its almost certainly too late for you to try it. 5 comments. 7oey_20xx_ • 2 yr. . They never spawn there :)If the enemy is so weak, 1/4th of your Fleet could have beatem him without relevant casualties: Your own fault for not splitting up that doomstack. The problem is that the enemy federation is still at like -140 to surrender, with one of the most important factors being that I am "demanding. It doesn't matter what I do the enemy federation is always larger. " No luck, but I began to wonder if it affected their cohesion. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war with "Star Assembly" - This Federation is also at war with "Interstellar Accord", but at peace with. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. Far too often my allies will get into pointless wars where they are significantly weaker than the enemy, expecting me to fight the battle for them with my stronger fleet. I read the dev logs as they came out. Find out who their rivals are and rival them as well. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. Hover over the declare war button in the diplomacy interface, and you should see the truce timer. That said, there's no real guarantee that all of the members will actually help out beyond making the enemy have to occupy far more things to get warscore. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. Declaring War (As Federation vs. If you can liberate an entire empire, why bother breaking up a federation. I. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. I try and use espionage on them to ruin their reputation, but even when I am. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's scattered, poorly-coordinated attacks. In my current ironman save i have a war that i was invited by my lesser defensive pact friend. I used that example in a more general sense of the idea. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Secondly, my Federation Member's ships will not follow mine even though I've set my…However, it’s tied to defeating a Stellarite Devourer. 2) Claim the system. Second: Name the fleets in order, not by when they were made, but by their admiral. I've gotten close but often I'll lose to some federation being formed which just happens to cover 60% of the globe. I try and support the independence of members but they never rebel. Yes, this is influence expensive. Once the crisis was over, I mopped up what little was left of. Said that, a federation adds another layer to your game play so I would give it a try at least once. a. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?this will help you get to federation building even when its a bit early for the AI empires to agree to it NOTE: Make sure your sector is built up with enough planets, infrastructure, and pops to survive on its own. As soon as the vote is passed war is declared and you will be at war, so make sure to have your ducks in a row. In other words once they are in my system they will run around destroying outposts (maybe even also landing) whilst my ships can never catch up to engage. I tried that already, and the ally instantly joined up with the enormous federation. So these enemy fleets spawning are the remnants of those you've defeated that have the system in question set as their home base. Everyone between me and the syndicate was in a. Ahueh. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). Further, since a ship rolls to disengage each time it takes a hit below 50%. or otherwise speeding up influence spend events) has led to AIs utterly stagnating, they (more rarely recently) burn through influence so fast. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I could use up the entire war score trying to butter up just one of them but they wont budge. Peel away federation members into your vassals, if you can beat them the first time. association status is two things. But it does not catch up with edicts, it surpasses other factions easily if done right. This page was last edited on 6 February 2020, at 14:38. But then again, let's say youre in a federation. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Stellaris Console Commands List. In stellaris, this could be a really interesting change imo. Once an enemy is your tributary they get kicked out of their federation because they're no longer the masters of their own fate. ) If they surrender, their government shifts ethics [assuming the bug fix in 2. technocracies go well with technocracies and bad with spiritualists. ; About Stellaris Wiki; Mobile viewA fanatic pacifist only can declare war if being attacked. My main problem is now that there are only very few enemy systems and fleets left and I. own. - Small nations are too weak in Stellaris. So I currently have over 200 hours on Stellaris. I despise federations. You have starbase solar panels (to generate energy) instead of trade. Granted, truly making that decission is not really possible. Uncolonizable celestial bodies will be created as colonies but have no capital building. The best way is to colonize planets or build border outposts close to his border. 8 Coop Open Beta" branch. Wars will take place in three distinct phases. if you manually edit the UNE to be the Imperium and then manually edit the Commonwealth to be native to a desert world called "Mars II" and with a big interest into machines and science you can at least have some sort of machine cult to find later. [district id] effect add_planet. 0 to today: unless you want to play totally pacifistic or you are in real danger from a bigger neighbour: NEVER JOIN A FEDERATIONDoes anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Spawn rate:Yang Jan 16, 2017 @ 3:41am. I am playing as a Devouring Swarm, and encounter a bug where it let me join the League of Non-Aligned Powers when two Fallen Empires woke up. One ally has 9 claims, the other 10. 1. federation (1) or. ago. 413K subscribers in the Stellaris community. yeah just take it back in the next war, gives you a fun goal. 1. I had by far the most powerful non-FE military and by far the most contribution to the Federation Fleet. Seize power by using favors and changing the federation laws in my favor. They have ships with tier 3 shields and yet they can quickly demolish my whole fleet and break my military nearly beyond repair.